![]() And then there's MUNCH MUNCH MUNCH (for about three screens) when you first meet Ema Skye.Also in Apollo Justice: Ace Attorney, Noodle cart vendor Eldoon's constant and unskippable harmonica riffs.but by the time the case is over, the song will be permanently etched into your brain as it plays over and over and over. The song isn't so bad the first time you hear it. In Apollo Justice: Ace Attorney, there's a song called "The Guitar's Serenade".Except at the end of case 2-4, when the circumstances turn it into a Most Wonderful Sound, and in case 3-5 and I-5 when she uses it on Larry for being obnoxious and unhelpful. You'll come to hate it as much Phoenix does. You can expect it the first time, but the producers felt evil enough to make it play AGAIN in court, when you're not expecting it, making a lot of people jump. The buzzer in case 3-2, which could have been avoided if Maya didn't press it.The feedback from Mike Meekins' megaphone! BWEEEEEEEE-OOOOOP! He turns that damn thing on every ten seconds or so! Thank GOODNESS they didn't give it to him in Investigations!.Mia's objection is a bit high-pitched as well, and while it's not as bad as Payne's, hearing them yelling "Objection!" at each other in 3-1 can get a bit grating.Just when you thought the case was starting to make progress.nope! OBJECTION. For that matter, any OBJECTION that doesn't come from the player character.If only because he'll yell it if you do as much as opening your mouth. Similarly, Manfred von Karma's demonic "OBJECTION" in case 1-4.Every single time Winston Payne says "OBJECTION!" in his high-pitched, squeaky, Nails on a Chalkboard voice.And of course, Trials and Tribulations had to play with this, in which sometimes presenting the right evidence does not stop the music, making you wonder whether you succeeded until you reach the end of the conversation. (To contrast, the music stops if you've presented the right evidence on the right line.). ![]() The sound of music continuing to play after you present evidence in a cross-examination, as it means you're headed for a penalty.See also Annoying Video Game Helper, Critical Annoyance, Hell Is That Noise, Loud of War. Any strategy to use taunts to annoy other players and possibly screw with their concentration is generally considered poor form. Taunts - The "come at me!" moves/sounds in multiplayer games are often designed to create this annoyance.Repetitive sounds - Sounds that re- sounds that repeat-repeat-repeat themselves- sounds that repeat themselves are the worst-worst-worst.Death sounds - Your character is already dead, and that stupid death music is playing again.Critical Annoyance - The sound for "Warning! Bad stuff happening!", and in this case it causes you to perform even worse. ![]()
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